After facing the problem of not being able to keep the same quality of detail on the dragon with hand-drawn animations, I decided to use the polygonal lasso tool to cut the jaw of the cell shaded dragon and I placed it on a different layer where I could edit it and or copy/ modify.
I then set the anchor point to the edge of the jaw so when I rotate, the back of the jaw would not move. I created 21 frames after that and animated the jaw opening and closing on this length. After this I set the playback of each of the frames to 0.07 seconds which allowed for it to be smoother, for the opening of the jaw there was no ease in, it was rapid but for the closing there was a small ease in.
After this was done, it looked weird because there was no tongue or teeth, so I went over each of the frames and drew in the teeth, for the tongue I drew it on a separate layer because that needed cell shading.
I think it turned out alright since I just animated it from a still animation.
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